
Intergalactic Race Warriors- 2D side-scrolling racing shooter, built with fantastic pixel-art. 😀 #screenshotsaturday #gamedev #pixelart #indiedev /Nc5bNiawzr New booster and guns implemented! Feels good man.
#Hexcells off screen full
There’s a PC beta available that’s the full first chapter plus a few bonus missions that was just released on Wednesday, available over at IndieDB. Straco- A merging of twin-stick shooter and tower defense, Straco is one of many refugees from the doomed Xbox Live Indie Games scene. I just love watching these little guys fight! #screenshotsaturday #gamedev /9zYvq6Hdu6
#Hexcells off screen trial
It’s got lovely neon colors and a nice sense of speed, although looking at the latest video, I’m a bit concerned there may be a reliance on trial and error course memorization. Positron- Lightcyle game about racing through mazes to reach a sparkly goal. The bases are built from voxels so they blow up really good.įew shots from the demo we showed at this week 🙂 #screenshotsaturday /p4VHb4zpFo My beautiful base! A powerful shot takes out a modular floor in #gamedev #indiedev #screenshotsaturday /xZMsWLtDo7Įxtroforge- Multiplayer shooter/base builder where up to 32 players are plopped on either side of an island and need to harvest resources, build a home base, and conquer the enemy territory. I can’t wait to find out how the pieces fit together. At a guess (and it has to be a guess) it seems to play off the basic conventions of Hexcells except in a grid, although the numbers inside the squares can’t possibly be defining how many adjoining squares are left untouched. SqareCells- This is the complete opposite of an exciting screen shot, until you realize it’s a new pure-logic puzzle game from the creator of Hexcells. Just some last minute tweaks and testing left to do, will be releasing on the 7th of December. Worlds of REM- This animation seems to have very little to do with Worlds of REM, which is a platformer set in the world of nightmares starring a glowing sparkly bunny-hero, but it’s more than fun enough to justify its inclusion so it stays.

#gamedev #indiegame #screenshotsaturday #animation /tc6qeDEwGy When someone attempts to make you work on a Saturday. The alpha for Tetrabuild can be found over here, just updated yesterday. There’s just something incredibly pleasing about a machine that works, especially when it’s got a million moving bits all working together in perfect synchronization, even if those parts are built from an unusual geometric base. Tetrabuild- Building/automation game in the line of Factorio and Infinifactory. #screenshotsaturday That warm, fuzzy feeling when you've finished automating something… /bBIxl6juK8 Demo over here if you’ve got the hardware to check it out. The camera bobbing is a bit worrying, but might make more sense in VR.
#Hexcells off screen install
If you did get it as part of a bundle or something, it isn’t a terrible thing to install and just screw around with when you’d mess around with solitaire or minesweeper or whatever, but I wouldn’t go out of my way to buy this.Cries of Harvest- VR game about being a phoenix-like bird flying through levels that look like they were taken straight from an old Sega arcade game. It isn’t a bad puzzle game, but it isn’t anything remarkable either. It is about as fun as Minesweeper is, and I’d basically consider it filling that role in your game library. But even then, you’re not looking at it taking all that long to complete the whole game takes less than two and a half hours to solve, and that’s assuming you’re trying to get a perfect score on every stage. It is something to throw away a bit of time on, not sit down and play continuously.

Thinking about this game as a more sophisticated version of minesweeper is, I think, fairly ideal, because that is more or less what it is, and the function it serves. Each puzzle mixes these up in a unique way to push you to solve it. There are also row and column labels which allow you to see how many tiles need to be highlighted in any given row or column. Flipped tiles have numbers on them, and also labels indicating whether or not adjacent tiles which should be highlighted are continuous or non-continuous (or no designator at all). You are given a layout of golden hex tiles, possibly with one or more of them already highlighted or flipped. You are given a layout of golden hex tiles, possibly with Hexcells is, on the most basic level, a more sophisticated version of Minesweeper. Hexcells is, on the most basic level, a more sophisticated version of Minesweeper.
